Comments on: Which game is better:Yugioh or Magic:The Gathering http://www.cardgamechampion.com Learn all about different trading card games. Sat, 19 Mar 2016 13:42:58 +0000 hourly 1 By: TheGeckomancer http://www.cardgamechampion.com/other/yugioh-vs-magicthe-gathering/#comment-5935 Sat, 19 Mar 2016 13:42:58 +0000 http://www.cardgamechampion.com/?page_id=22#comment-5935 I played Yu-Gi-Oh for about 5 years. I have played Magic for about 20. I can’t deny that Yu-Gi-Oh is a fun game, it definitely is. I don’t hate it, and newer cards have definitely added depth since I played. However, I have followed both games throughout that time, YGO has made huge progress in developing depth, adding combos, cool interactions and more. It feels fleshed out when I watched professional play….It feels almost like Magic. And that’s the thing. It’s only just catching up to where my favorite game has been for a decade.

Some of the things you mentioned may sound fun, but are really unappealing on a professional level. I am amateur but I have done several magic tournaments, the game is not simple but most of the time the cards are clear enough on interactions, not being able to rely on a judge to resolve a question is something that does not appeal to me at all.

Also, and this would have to be my biggest complaint by far. When I got out of YGO, I kept my cards, and my spellcaster deck I was REALLY proud of. Come back a couple of years later to people still in the scene telling me that almost all of my cards are pretty much garbage compared to current cards. And I saw it, it was obvious, the newer cards were way more versatile, able to be played faster, had way better synergy etc. This is disappointing, it feels like if you do not have the newest cards in YGO you might as well not have any.

Magic cards never stop being good, the game is VERY well managed to prevent power creep. Older cards are in fact, on average more powerful than newer cards as they dialed in where they wanted the power of the game, and since then it’s been fairly stable with some blips on the high low end, notably recently high power blip being mirrodin and low being kamigawa. But they weren’t massive, and cards from ALL sets are still amazing in the proper formats.

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By: admin http://www.cardgamechampion.com/other/yugioh-vs-magicthe-gathering/#comment-5899 Thu, 20 Nov 2014 17:23:16 +0000 http://www.cardgamechampion.com/?page_id=22#comment-5899 Thanks for your input. The only real thing that bothers me is the land system of MTG, it seems too controlling. I haven’t played MTG competitively before though. Don’t get me wrong, I don’t think MTG is bad, I just like YGO more, and as you said, it’s all opinion-based. Recently the YGO rules changed so that the first player doesn’t draw a card, meaning that there is more strategy in going first/second, but before that, I agree that there was an unfair advantage in going first in YGO. Also, in YGO, having to run certain decks to compete depends on the format. Sometimes, many decks are good, sometimes only a few. Also, some players, like me, may enjoy confusing card rulings and having to look them up. There are pluses and minuses to how MTG and YGO card effects are worded.

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By: Chairforce http://www.cardgamechampion.com/other/yugioh-vs-magicthe-gathering/#comment-5888 Mon, 01 Sep 2014 11:07:50 +0000 http://www.cardgamechampion.com/?page_id=22#comment-5888 So a pal of mine and me ad this debate, and he sent me here.

I know more than the basics of both, and eventually I for one stuck with MtG.

I won’t dabble into comparing artstyle and flavour, as there’s nothing objective to say there; whether you find it cooler to have cards representing characters or events from an anime show, or a batch of fantasy novels is completely up to your personal taste.

The main reason for my preference is that to me, MtG is the one feeling more rewarding towards not only what deck you’re running, but moreso how you play it, allowing more ways of reacting to your opponent’s actions and luck generally playing less of a role. Even in you’re opponent’s turn you retain a good bit of control over what’s going on as the stack sytem allows you to respond to whatever action your opponent takes, and you’re the one deciding whether not, and which creatures block, rather than the attacker declaring who fights whom.
You point it out yourself, in YGO you can very well drop your entire hand turn one, whereas MTG has a more differentiated options for early-, mid- and late-game; I get the appeal of the former, but eventually it also enable lucky first-turn kills (Beaver Warrior to victory :V ) – a feat basically unheard of in MtG – and leaves you extremely dependant on a favourable starting hand. On that note, you asked how much tactic is involved in the first few turns? The first tactical decision you have to take in a game of MtG actually happens before turn one – after drawing your starting hand, you decide whether you’d like to “keep” it, or take a “mulligan”. While “keeping” is probably self-explaining, the latter means you may shuffle your hand back into your deck, and draw a new, hopefully more favourable starting hand; you may do this as often as you like, however, your starting hand’s size is reduced by one everytime you do this (example, default starting hand size is 7; if you’re not happy with that one, you may shuffle it back in and draw 6 new cards).
And just because not all of the cards can be plopped down turn 1 doesn’t mean there’s no tactical thinking behind the ones you play – especially when more than one colour is involved you have to decide which manasources to set up; do you play a creature for an early attack, or rather leave the mana open to mess up what your opponent does with an instant? Do you quickly need a blocker, or is it safe to instead go for card-control?
There won’t be much variety if you’re trying to, say, run a 5-colored Sliver deck with a basic landbase, I give you that, but this is more inert to the nature of the deck than the nature of the game; Slivers are – or rather up to recently were – a very mana-intensive tribe, and trying to run all colors on top without spending tons and tons of money on multicolored lands is bound to result in a slow start.

While we’re at it, I’m calling bullsquid on the claim that there were no bluffs in MtG. Yes, with a bit of knowledge about your opponent’s deck you can have an idea of their options – that’s exactly the point! The amount of untapped lands and hand cards your opponent has can be as much of a deterrent as trap cards when you’re anticipating a Counterspell, Lightning Bolt or Doom Blade, regardless of whether not that’s what you’re actually holding – not even starting with the options opened up by manaless spells like Force of Will, or Surgical Extraction.

As for the “great playing field”, I get that some might find the rigid structures YGO revolves around appealing, but I’m not the only one who sees them mostly as a limitation. In MtG, nothing prevents you from having as many creatures/monsters, global enchantments/field spells and so on as you like; there is more room for the course of individual games to devellop, just as more things are left open to the player’s preference in both, deck construction and gameplay.
It’s not just the cap to cards on the field that feels – to me at least – like it’s narrowing the game down: the entire trap system eventually limits a good part of your actions to pre-set scenarios by design; not the case with MtG’s instants – those are practically playable whenever you feel like it, and it’s up to the player to find the situation where they can get the most out of the effect.

Up next, you proclaim that of the two, YGO is the one with higher standards when it comes to deck construction based on… what exactly? To me, the fact that unlike it’s the case in YGO, a pile of random MtG cards isn’t even remotely playable, somehow doesn’t look like evidence pointing in this direction.
If you know how to construct your deck, a bulk of lands isn’t a necessity at all – Belcher decks for example run smoothly with a total of 0-2 lands total, as they get their required mana from other sources, while Dredge decks can be built to not even be dependant on ever adding mana to their pool to begin with; and those aren’t just some gimmick decks, but tournament-winning builds, meaning if you’re demands for powerlevel are not that of a world-champion, variety only increases.
Looking on the other side, a viable deck without a base of monsters would be completely unthinkable in YGO. Not to mention that many cards’ effects are referring to others by name, basically setting up the one setup they can be played in, cramping up deck construction a good bit.

A point you only grazed is user-friendliness – and it’s one that MtG easily takes, on my cap.
Starting at card-layout: In MtG, it’s generally obvious how a card behaves without having to google for an explaination, it’s not only the vanilla cards that get flavourtext, and the textbox still doesn’t look like a wall of letters. I know it’s a generalization, and exceptions exist on either side, but to give you an example of what I’m going on about, have a pic of the first card that shows up on google images for “magic the gathering card”:
http://magiccards.info/scans/en/dvd/13.jpg
Now compare it to the first card that shows up for “yugioh card”:
http://img2.wikia.nocookie.net/__cb20130626162635/yugioh/images/9/92/FireKingHighAvatarGarunix-SDOK-EN-UR-1E.png
Well, see what I mean?
To keep textboxes clean and make cards of similar traits more comfortable to find for deck constructors, MtG often abbreviates commonly seen mechanics with a single term (as seen above with “flying”).
I can already hear the inevitable “Oh, so insider vocabulary I have to learn first is ‘user-friendly’ now?”, and the answer of course is no. Unlike it’s the case with YGO where all the effects are on the card, a MtG player should be familiar with terms like “flying” or “trample” beforehead, and that can definitely be a challenge for newcomers. This is why MtG ships new expansions specifically dedicated to introducing new players to how the game works on an annual basis (in addition to the canon expansions, that is). These “core-sets” typically feature a lot of reprints of old cards that were tricky to get your hands on, making them available without too much money involved (without harming the old version’s collectible value, as they ship with different artwork), and all cards are outfitted with additional reminder text, explaining how each ability or keywoord that might seem ambigous works in-detail (here’s an example for above’s flying: http://magiccards.info/10e/en/64.html ).
Additionally, regardless of the expansion, effects working within similar circumstances share a common keyword – for example, cards benefitting from lands being played all are labelled with “landfall” – making deck construction more comfortable, as it becomes less of a chore for you to find a pool of cards fit for certain situations you’d like to build around.

And to correct you on your research, MtG is at least as much, if not more of a money-business than YGO, which isn’t necessarily something speaking in its favour on my cap, but yeah… 300$ for a competitive deck isn’t remotely realistic here, as 3-digit-price per copy cards like Volcanic Island or Tarmogoyf for example are all but dust-gatherers for collectors, but actively played in any format allowing them and always high in demand – which may be cool if you’re interested in big business, but eventually brings a considerable gap in terms of powerlevel in comparison to decks on a narrower budget.
Unlike it’s the case in YGO, the cards’ value doesn’t hinge on banlist policies as much as playability and how well the card interacts with others; if you want to make profit with MtG, you don’t need to be as much of a stock-market broker as you need to be a clever player: Stoneforge Mystic, Planescape or Living End all were bargain-bin cards until some wise-guys found ways to seize their potential, and suddenly everyone was ready to pay them ridiculous amounts of money for their copies.

Bottom line, it’s a matter of preference, eventually. I’m the kind of guy who prefers a game being something where all parties involved have a saying in what’s going on at all times. That and the fact that luck and randomness carry a lot less of weight with MtG having a lot less weight on lucky opening hands, coin-flips, dice-rolls and so on make it my pick of the two.

That’s all, folks.

/textwall

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By: admin http://www.cardgamechampion.com/other/yugioh-vs-magicthe-gathering/#comment-3004 Mon, 12 Aug 2013 18:14:23 +0000 http://www.cardgamechampion.com/?page_id=22#comment-3004 I’ve heard that there are expensive MTG cards, but it seems to be easier to build a cheap competitive deck than YGO. Not sure if you need the expensive MTG cards to be competitive do you? That would be useful information, because there is a wide rumor that you need the expensive cards to be good in YGO, but I disagree :P.

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By: Free Yugioh Cards http://www.cardgamechampion.com/other/yugioh-vs-magicthe-gathering/#comment-1631 Fri, 12 Jul 2013 22:25:48 +0000 http://www.cardgamechampion.com/?page_id=22#comment-1631 Wow, superb blog format! How lengthy have you ever been blogging for? you make blogging look easy. The overall glance of your site is magnificent, let alone the content material!

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By: admin http://www.cardgamechampion.com/other/yugioh-vs-magicthe-gathering/#comment-1588 Wed, 10 Jul 2013 18:49:14 +0000 http://www.cardgamechampion.com/?page_id=22#comment-1588 I agree that in terms of competitiveness, every card is good in Magic whereas in Yugioh only certain cards are competitive. That’s what I interpreted when you said that some cards require a certain board setup, the first thing I thought of was Machina Force lol. But this card can be used as discard fodder for Fortress, which is really good. There are other cards, like Valkyrion the Magna Warrior, that will never see competitive play due to this.

Also, I have heard from Magic players that Magic has the same overpowered deck feel that YGO has recently. Not sure if this is true or not.

I don’t like Magic because I feel as though the land controls what cards you can play during gameplay. That is pretty much it :P. Magic has more deck building creativity than YGO to me though.

I also find lots of YGO players/former YGO players rage over the “overpowered” decks. Every deck always has their counters, there are too many cards in the game to have a purely overpowered deck. Take Mermails/Fire Fists for instance. D Fissure and Macro Cosmos and Banisher of the Radiance nail Mermials, and stuff like Mind Crush wrecks Fire Fists. Not sure about Dragon Rulers or Prophecies, but Im sure there is some counter. I know that there are lots of cards that help against Spellcasters and Dragons.

Thanks for your input.

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By: Awakendaze http://www.cardgamechampion.com/other/yugioh-vs-magicthe-gathering/#comment-1485 Mon, 08 Jul 2013 12:24:15 +0000 http://www.cardgamechampion.com/?page_id=22#comment-1485 I respesct you greatly for your maturity exposing your opinions. However, Magic players tend to see Yu gi oh as childish not because the game is bad, but because is poorly designed (and i don’t mean that as an insult). Yu gi oh cards (having played both games myself) are all over the place. You can find a card of any type that does anything, and the fact that they added tuners and synchro just made matters worse in the sense that feels disconnected. There are cards with the same effect as traps, magic cards and even effect monsters in some cases. Also, the fact that there are cards that require a certain board setup to be played is a poor desing concept. In magic each color has an identity, flavorwise, powerwise and mechanics. Also each card type has an identity in each color, with finite desing spaces. I’m not saying you shouldn’t enjoy yu gi oh, or that is worst, or more luck based, or anything bad. If you prefer it that’s absolutely understandable, is another flavor of TCG alltogether.

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By: tycoon gold addon http://www.cardgamechampion.com/other/yugioh-vs-magicthe-gathering/#comment-1480 Mon, 08 Jul 2013 09:30:37 +0000 http://www.cardgamechampion.com/?page_id=22#comment-1480 I like the valuable information you provide in your articles. I will bookmark your weblog and check again here frequently. I’m quite sure I will learn many new stuff right here! Best of luck for the next!

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